Call of Duty: Black Ops II

This appears to be the defining question informing the direction of developer Treyarch’s latest, Call of Duty: Black Ops II. While large portions of the design conform to the tenets established by prior iterations of the franchise, the unparalleled wealth of gameplay options and brilliant twists on the formula have shaped Black Ops II into the most ambitious and exciting Call of Duty ever made. It occasionally feels like the team might have strayed into territory they’re not quite masters of, but significant tweaks to the multiplayer loadout system, as well as the realization of player agency in the campaign, make this far more than “just another Call of Duty.” This is an evolution.

The campaign narrative jumps between various characters’ perspectives and also in time. The Cold War-era missions follows characters such as Alex Mason and Sgt. Frank Woods from the first Black

An entry into the blockbuster first-person shooter franchise, Call of Duty: Black Ops II brings players back into the shadows for another Black Ops mission assignment. Ops, while the 2025 missions follow Alex’s son, David. All of these soldiers’ fates are intertwined with the villain, Raul Menendez, and his organization Cordis Die. Menendez is the sort of villain you just can’t seem to kill and, consequently, who knows how to hold a grudge. Thing is, he’s not your typical, “I’m evil cause I do bad things,” bad guy. Menendez is a tragic character, a product of imperialist nations’ meddling during the Cold War and a survivor of some truly traumatic experiences.

The story successfully casts Menendez in a light where I’m still not sure how I feel about him. At times I wanted him dead, while at others I felt like he had a right to want revenge. Hell, I even vacillate between agreeing with his end goals. Like the film Inglourious Basterds, Black Ops II becomes less about you and the “good” guys, and more about the motivations and perspective of the villain. The very fact that I’m still thinking about how the story played out — something unprecedented in a Call of Duty campaign — is a testament to the strength of the writing.

A great narrative already makes Black Ops II stand out in the pantheon of Call of Duty campaigns, but where it really sets itself apart is the addition of player choice and consequence. Moments and devices that would otherwise seem irrelevant — like whether you find all of the intel in a level or choose to shoot someone — can come back to haunt you, hurt you or help you. Failing objectives might result in new or more challenging missions rather than a restart screen. It’s a brilliant riff on the traditional Call of Duty campaign design, and, combined with the additional cutscenes that flesh out the story, creates a narrative worth replaying just to see the wildly different moments and endings. Most importantly, choice makes you apart of what you play; it’s not just a story, it’s your story. I may not have found the ending of my first playthrough satisfying because terrible things happened, but I appreciated that it was a direct byproduct of my actions.

You can also see some variance in the available strike missions, which are a new type of campaign level. These stages put you in a squad of soldiers and drones, and then let you choose which asset to control at any given time. Defending installations against enemy assault, escorting a convoy, and rescuing a hostage are some of the endeavors you might undertake. Though you have a team at your command, strike missions are still all about you gunning down foes. Your AI allies are only good at slightly hindering your enemies, so you end up doing the heavy lifting yourself, often while tracking activity on multiple fronts and hopping around to deal with advancing enemies. Having to consider the bigger picture is a nice change of pace for a series that has mostly involved just shooting what’s in front of you, and these missions are a welcome shot in the arm for the familiar campaign pacing.

Of course, familiar as it may be, that pacing is still great. The campaign ebbs and flows as you move through a variety of diverse, detailed environments using an array of powerful weaponry to dispatch your foes, occasionally hopping into a jet or on to a horse for a short jaunt, or manning a missile turret to tame a swarm of hostile drones. A few neat gadgets and surprising gameplay moments satisfy the novelty quotient, but you still get the lingering feeling that you’ve done this all before. The new strike missions, dramatic decision points, and memorable villain help keep this concern at bay, however, and this fiesty, enjoyable romp is more enticing to replay than other recent Call of Duty campaigns.

Black Ops II’s competitive multiplayer has seen some changes as well, notably in the way you equip yourself before going into battle. The COD points system from Black Ops has been ditched in favor of a new token system that still affords you some control over the order in which you unlock new weapons and gear. The more interesting change is the new loadout system, which gives you ten points to play with and assigns a single point to every element of your loadout (guns, attachments, perks, lethal and tactical items). It offers a bit of flexibility if, say, you don’t use a sidearm much but could really use an extra perk, and the new wild cards allow some limited creativity. Put one of these in your loadout, and you can go into battle with two well-equipped primary weapons, or you can load up on perks and bring just a knife and your wits.

The Good

  • Great campaign scripting
  • Story choices are often tough and encourage replay
  • League play offers a new stage for the familiar multiplayer combat.

The Bad

  • Zombies mode is stagnant
  • New codcasting tool is hamstrung.

THE VERDICT

The team at Treyarch could have played it safe and Black Ops II would have sold well, but instead they challenged assumptions and pushed the series forward in awesome new directions. It’ll be hard to return to a campaign where I don’t have the ability to shape it, and I simply can’t imagine going back to the old loadout system now that Pick 10 exists. Combined with the host of subtle and overt improvements to the array of other systems, the additions to make it more appealing to Esports, and the more fleshed out Zombies mode, this is not just a fantastic Call of Duty game, but one of the best shooters of the last decade.

Max Payne 3

Max Payne has suffered beyond reasonable limits. (It’s all in the name.) Nine years have passed since the last game in the series, yet little has changed for its long-suffering protagonist, who remains deeply traumatised by the death of his wife and child. ‘Trauma’ is the key word – in Greek, it means ‘wound’, and Max is someone who has never let his fully heal. To move on would be to forget – a betrayal of those he loved – and so instead he chooses to wallow in the past and the pain, with the help of brown liquor and white pills.

But thankfully, Max Payne 3 isn’t content to simply relive the past, and makes bold stylistic and narrative decisions to avoid stagnation. And though these choices have significant consequences on the game’s pacing that may prove divisive, Max Payne 3 is overall a brilliant, darkly-engrossing third outing for one of video games’ most troubled characters.

Wherever you go, there you are. It’s a truth Max Payne knows better than anyone. Fleeing his New York life to take a job working security for a wealthy family in Sao Paulo, the hard-drinkin’, pill-poppin’ Max finds that his demons come along for the ride. Though the details of the plot add up to your typical story of conspiracy and corruption, of the rich and powerful preying on the poor and helpless to become even more rich and powerful, the writing, acting, and presentation elevate this tale well above a boilerplate video game crime story.

It’s hard to stay ambivalent once you see the horrors being suffered by the innocent here, and you’ll likely want to see Max’s quest for vengeance through to its conclusion just as badly as he does. Max reveals a complexity here not seen in earlier games, as he hits rock bottom and must either stay there or face his demons head-on and make himself anew. Other characters, too, reveal a surprising humanity. You might be tempted to write off Marcelo, the youngest brother in the wealthy Branco dynasty Max is hired to protect, as the shallow playboy he often appears to be. But in moments of disarming honesty, he reveals to Max a depth that lies beneath the facade he presents to the world.

Cutscenes use multiple moving panels to pay homage to the graphic-novel-style storytelling of previous games without feeling beholden to it, and the considered use of blurring and other visual effects echo Max’s state of mind, perhaps making you feel as if you’re the one who has been hitting the bottle a little too hard. James McCaffrey does an excellent job reprising his role as Max, bringing a wider range of emotions to a character who has previously often been one-note. The writing is terrific; Max’s world-weary wit is as bone-dry as ever, and as he ruminates on things like loyalty and loss, much of what he says has the sound of hard-earned wisdom. Subtle touches throughout the game make Max seem convincingly alive, such as the complex look that crosses over his face at the start of one stage when bloodshed seems inevitable; it’s as if he dreads what’s coming, but does his best to mentally prepare himself for it.

Verdict

So, should you play this game? Hell yeah! It does not matter if you haven’t been a follower of the Max Payne franchise, there isn’t much in common except for the one chapter which takes us back to Max’s past in NYC. Gameplay, bullet-time, graphics and sound are brilliant. The story, though not as layered as it was in the first two instalments, still offers the plot twists to keep you engaged. Level design in varied terrains is a definite plus. If you are a third person shooter fanatic, the decision to buy this game is a no-brainer.

Published by: Rockstar Games

Developed by: Rockstar Studios
Genre: Third-Person Shooter
Release Date:
United States: May 15, 2012
UK: May 18, 2012
Australia: May 18, 2012
MSRP: 59.99 USD
M for Mature : Blood and Gore, Intense Violence, Partial Nudity, Strong Language, Strong Sexual Content, Use of Drugs and Alcohol
Also Available On: PC, PS3
Also known as: Max Payne 3

Play Snake & Tetris on Youtube & utorrent

Tetris game on uTorrent? How about snake game on YouTube? Sounds weird but it’s true! I’m sure most of you are already familiar with these tricks but for the benefit of our other friends who don’t know it, let me show you how simple it is to unlock these hidden games.

How to unlock the hidden Tetris/Brick game on uTorrent:

* You must have uTorrent installed on your PC to follow these steps.

1. Launch uTorrent. Go to Help and click “About uTorrent”.

utorrent tetris

2. Press the letter “T” on your keyboard. Voila! You have now unlocked the Tetris game.

Tetris

 Next, how to play the Snake game on YouTube:

1. Open your browser and play any video on YouTube.com. 2. Make sure the player has focus (try pausing and resuming the video), hold the left key for about 2 seconds and press the up key, while still holding the left key.

Voila! You can now play snake while watching the video.

Youtube Snake Game

*Just pressing Up key on your keyboard probably also works when in focus.